这篇教程教飞特的MAYA学习者们用maya打造逼真车子玩具,教程是一篇来自国外的翻译教程,很经典,但是个人翻译水平有限怕误导学习者,先转过来,期待高手来翻译,先来看看效果图吧: 
FEVTE编注:更多 MAYA教程讨论交流和MAYA作业提交请进入飞特论坛三维作业板块,地址:http://bbs.fevte.com/forum-54-1.html
Software Used :
Autodesk Maya 2010
Introduction :
This tutorial is intended to guide you through the workflow of creating a streamliner toy car. The difficult level is intermediate, meaning you need to have a basic understanding of the process involved in modeling and rendering with Autodesk Maya 2010.
This tutorial consists of three parts:
- Modeling
- Scene set-up and lighting
- Rendering and composition
Make sure you are working on a New Project. It should be saved correctly and set to Current Project. Applying Mayas incremental save feature is strongly recommended.
Concept :
We are sticking with simple shapes, primitives as in spheres and cylinders. I have created a template to help you start. The template is saved in a separate layer to show our restrictions and the units are set to centimeters (Fig.01):
Fig.01
Cube XYZ:
Placement: 0,0,0
Scale: 6,3,3
Subdivision Width: 2
Cylinder:
Place the cylinder as shown in Fig.01
Scale: 0.7,1.7,0.7
Subdivision Axis/Height: 10
Modeling :
Start by creating a polygon sphere; it will work as the chassis part of the cab. Make sure you are only working with the necessary resolution necessary (see Fig.02). Place and fit the sphere according to the template, making sure that the middle edge of the sphere is running along the middle edge of the cube. Delete the bottom part of the sphere and the upper right part as well.
Fig.02
Chassis:
polySphere
Subdivision Axis/Height: 10
Wheels:
polyCylinder
Subdivision Axis/Height: 10
Go to Create >Polygon Cylinder and place one cylinder on each side of the chassis. Make sure the cylinders fit the template in size and rotation. Next go to Mesh > Combine to combine both cylinders. Delete the history on the chassis and the wheels, making sure that both parts are set to FreezeTransformation. You are now ready to do a Boolean operation.
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